Usage: gms_login_player_has_account ( name[, blocking] )


Returns whether the given name exists. If blocking has been set to 0 or isn't give, the function will be executed asynchronously. -1 will be returned until the variable has been received.

When using GM:Studio the blocking argument only has an effect when the Windows-version of the extension is used.

Replies (5)

Last message on 30 May 2015

littlecoolpug on 30 May 2015, 02:21:12
is there a way that you could maybe make a stay logged-in button?
I was going to try making a var. called stayloggedin, and if it = true then just don't use the gms_logout on game end, but I didn't want to mess-up the game because it says you need to do this here: do you have any ideas?
Size43 (Administrator) on 30 May 2015, 16:36:12
Removing gms_logout will not keep the user logged in when the game is closed. There used to be a way to do this, but I don't think many people used it so when I rewrote the entire extension, I dropped support for automatically logging in.

I've added it to my todo list for update 1.9 :)
littlecoolpug on 30 May 2015, 17:08:11
Ok thanks for the help!
MusNik on 11 Apr 2015, 23:29:03
Doesn't work. Always -1
Size43 (Administrator) on 12 Apr 2015, 21:04:29
This function will return -1 when 1) the game is not connected to the server or 2) the data hasn't been received. The second case happens when you call this function with a new name for the first time -- you need to call it once, and then keep calling it until it eventually returns 1 or 0.