Usage: gms_session_join ( session_id )
Makes the player join the given session. session_id
is a value obtained by using gms_session_id
. This function will be executed asynchronously. When the new session-information has been received, the script set by gms_script_set_session_change
will be called.
When the player joins a new session, communication with other players is impossible. For more info, see sessions
Last message on 22 Mar 2017