gms_team_player_is_friend

Usage: gms_team_player_is_friend ( player_id )

Description

Returns whether the given player is on your team.

Example

//Decide whether the player can be hit by the bullet
//Collision event: obj_bullet
var owner_id;
owner_id = gms_instance_get_owner(other.id)
if(gms_team_player_is_friend(owner_id))
{
    //Player is our friend, let's not get hit!
}else{
    //Bullet should hit the player
}

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Last message on 20 Sep 2017