Usage: gms_team_player_is_friend ( player_id )
Returns whether the given player is on your team.
//Decide whether the player can be hit by the bullet
//Collision event: obj_bullet
owner_id = gms_instance_get_owner(other.id)
//Player is our friend, let's not get hit!
//Bullet should hit the player
Last message on 18 Jun 2018