I had a question about sycing health. Normally you can use gms_instanc_sync and then is_full to fully sync the enemy object, but how do you substract it on 2 sides?
Like when you use gms_instance_is_owner ( id ) to set the variable and to get it for the other players to sync it correctly, but how can you substract it on the other players side, so that everyone can attack it?
Thank you for youre time! :)
Last message on 25 Jun 2016