Trouble getting players to collide with each other
I've been mucking about with the Getting Started tutorial, and I modified the code so that obj_player can't go through obj_other_player. However, when I get two players to login and ram into each other, the two objects will get stuck inside each other and not be able to move.
When I recreate the code without GM Server and do it all locally, the objects work as intended - they do not get stuck inside each other. This leads me to believe that it is the lag in GMS that causes the issue; there is a slight discrepancy between where a player object is on someone else's game and where it is on that player's own game, which proves fatal when it comes to these kinds of collisions.
So I ask you, is there any way for me to be able to account for this? Can I make obj_player successfully collide with obj_other_player even when ramming into each other without getting them stuck?
Last message on 25 Jul 2016