Syncing Randomly Spawning Objects

Posted by ChrisWhite
I've made an asteroids game and i want to make it multiplayer with two ships battling to get the most amount of points. I have 5 asteroids randomly spawning within an obj_spawner in the step event. this is what i have.

if (!instance_exists(obj_asteroids)){
instance_create(random(room_width),random(room_height), obj_asteroids);
instance_create(random(room_width),random(room_height), obj_asteroids);
instance_create(random(room_width),random(room_height), obj_asteroids);
instance_create(random(room_width),random(room_height), obj_asteroids);
instance_create(random(room_width),random(room_height), obj_asteroids);
}

and in the create event of the asteroid it sets its random direction, speed, and x,y postition.
how do i sync this so all players will see the same asteroid in the same position?

Replies (1)

Last message on 27 Aug 2016

Size43 (Administrator) on 27 Aug 2016, 13:34:32
You can use gms_instance_sync to synchronize instances between clients.