Saving Arrays?

Posted by Ytsim
So say I want to save an inventory, and make it not possible to hack into it. Would I just use a for loop like I do to create the inventory to send and receive the slot data from the playerini's or like I just don't know.

I feel like it would be really slow loading like 10 slots of data every time the inventory is updated :/

Replies (1)

Last message on 12 Dec 2017

Size43 (Administrator) on 12 Dec 2017, 12:14:48
INIs are cached locally, so reading them is fast.

Also note that due to GameMaker Server's design, you can only make the inventory more difficult to hack, but not fully unhackable.

See also the protection functions here: