trying to send variables to other player?
hello! basically im trying to send a variable so that the other player receives it. for example
you die and then tell the other player that he has gained a kill!
can any of you help with this?
i have been trying everything i can think of...
=================================================================
global.livess -=1;
//livess-=1;
//obj_other_player.livess-=1;
gms_statistic_set("global.livess", gms_statistic_get("global.livess") - 1);
var strings;
strings = gms_other_get_string("global.livess", "");
show_message ((strings) + "ENEMY LIVES LEFT");
gms_chat("LIVES LEFT = " + gms_other_get_string("", "global.livess"), c_red);
==============
nothing works arg~!
Replies (3)
Last message on 10 Oct 2015
zabujard
(Topicstarter)
on
9 Oct 2015, 07:19:00
also tried
var i, player;
for(i = 0; i < gms_other_count(); i += 1)
{
player = gms_other_find(i);
draw_set_color(c_blue);
var strings;
strings = gms_instance_get_real(player, "global.livess") ;
draw_text(view_xview[0],(view_yview[-0]+280+30*i )+view_hview[0]-string_height(strings),strings)
}
its coming up as zero <:O
Size43
(Administrator)
on
9 Oct 2015, 14:53:53
You can use
gms_self_set to set the variables of the player. You can then use
gms_other_get to read those variables again. For global variables, you'll need to use gms_global_*.
zabujard
(Topicstarter)
on
10 Oct 2015, 13:27:18
thanks man!