Weird Player Synchronosation (Player direction)
My movement code is simple:
My android game has virtual analog controller on screen. Player object simply moves towards the direction of the analog.
player.speed = 10;
player.direction = (analogs_direction_of_whatever)
When I connect two devices, movement is pretty cool; except player objects spin like crazy. I guess sync. of direction value has some bugs ?
I use the latest gamemaker server with GMS 1.4
Last message on 30 Sep 2017