Top Down Error

Posted by Forgeio
I am making a small TDS game to get accustomed to GMS before I start working on fortune. I can not figure out why the bullets will not destroy on the client that shot the bullets, but on the other client they do. I tried syncing them, but it still doesn't work for some reason. please help quickly!

Replies (2)

Last message on 25 Sep 2015

Size43 (Administrator) on 25 Sep 2015, 13:38:20
How are you syncing the bullets? Using is_extended should work.

Also, if bullets are destroyed when hitting a wall / another player / something else the other side also knows about, you can just destroy it on all the clients indivudually and you won't need to use is_extended.
Forgeio (Topicstarter) on 25 Sep 2015, 21:58:19
I put in the create event gms_sync_instance(id, is_extended); but it didnt do anything... I have the destruction of the bullet take place in the main player when the bullet hits him it checks which team it was created by and then if it was an enemy team it destroys the bullet and deals damage.