This update contains a few fixed that have been laying around for a few weeks because I haven't had the time to finish the rest of the fixes. Those fixes are moved to 1.8.6.
Fixed that highscores were no longer available when logging out
Fixed no update information in the all version of the extension
Room index is now correctly sent as 4, not as 4.04
Variable compression has been improved. Variables now use less data while being more precise
Refactored a lot of the code in the DLL and fixed a lot of memory management problems. The DLL version should crash a lot less with this update.
Sorry about that. It should be back up. Unfortunately, even with the additional log messages I've added everything in the log files looks normal. I'll be adding even more logging to hopefully find the bug the next time.
"An error occurred reading the extension package." :(
1.83 was the last one I had installed, I have windows vista and tried all of them and got the same message.
Seems like you aren't connected to the server. Make sure you're using the All-version of the extension and your device has internet access (and port 25500 isn't blocked).
obj_other_player should only be drawing things, not modifying the speed/direction or sprite. All that code should be in obj_player, the obj_other_player is only a "representation" of an obj_player object on another client.
When obj_player jumps, this is synced to all other clients. The extension then automatically moves the obj_other_player for that player to the right position.
My game is top down and i made jump in it using z variable like z_speed,z_gravity and z but obj_other_player stands on its place when jumped in other clients but wheb moved it shows movement but not jump
If you're using a variable that's not built-in, you'll need to sync it yourself by using gms_self_set and gms_other_get. In this case, just syncing the "z" variable and reading it in the other player object when drawing is probably enough.