Sonic Network Land
Don't Forget - DEMO
Duke Nukem: Atomic Meltdown
The Tower Defense Factory
has been a member since 2018-02-28 22:21:32.
: I mean friend requests.
: That's true, that's why it doesn't work.
Register button was always reacting twice or thrice when clicking on it , so yeah!
: Are you talking about the username, password1 variables... ?
And yeah that could be the problem , i'll check.
: Forgeio , can i have your discord?
: Nevermind , it's just because i didn't use
[code] break; [/code] at the end of each case of p2p message
: We need to receive the message:
//In the p2p receiving script
If argument1 != gms_self_playerid()
_x = ds_list_find_va...
: By the way ,
Instead of [code] get_string("Would you like to duel someone? (y,n)","") [/code] and then checking either it's 'y' or 'n'
You can simply
: Accepting and sending request through the in-game using a script defining function , obviously like chat_verify and p2p ....
: Solved :)
: You can simply do :
enable = not enable;
//This will make it true if it's false , or false if it's true
: Can you expand ?
I need more details.
By the way , make sure to call gms_script_set_p2p[/script](p2p_received) before you actually enter the ingame , either in ...
: Hi Size43,
I have the same problem but not with blocks , with objOtherPlayer, players who joined first can actually see players who join after them.
But when I ...
: Hi Chibi,
I had exactly the same problem when i first checked the example i couldn't find the "gms_script_set_p2p(p2p_received)" but it's actually in the [Room S...
Did you define the p2p callback script first?
: i replied what would u do XD?
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