Sonic Network Land
Don't Forget - DEMO
Duke Nukem: Atomic Meltdown
The Tower Defense Factory
has been a member since 2017-10-09 22:39:03.
Pick has not published any games.
: A WORKING HTML version so we can port to HTML.
: A way to clear entire sections of INI's, not all INI's just certain sections.
: I do not want to clear all INI's, I want to clear a certain section.
: This whole Android port and Windows Configuration is making my game unplayable on older devices, as it's basically running a Windows game just moved to Android. Hopefu...
: The game works when I use Android Port and Windows configuration, however if I try Android Port and Android Configuration, the code above doesn't work and stuff like t...
Are you syncing the player object anywhere in any other code/objects?
Have you tried re-creating the project?
If you have been banned from an individual game, please contact the developer of that game. Otherwise, if you have been banned from GameMaker Server, please can y...
I've just come up with some new code and hopefully a a solution for your issue. Put this code in your obj_player Step Event.
if chat == 0 && keyboard_chec...
After looking at your code I think I know the issue here - but I might be mistaken.
You are setting it to make the chat visible when the user has pressed T, but ...
: Yes, let's discuss that privately.
Thank you for banning the accounts correlated with the hacking.
: The thread was posted while my account was compromised, the reply an hour ago was not.
I have actually emailed you regarding this, as one of the games using this serv...
: Sorry about this Size, someone was using my account at the time and I've only just noticed this. My account is completely secure now!
You should see (https://gamemakerserver.com/en/forum/board/4/view/333/) for more information about sound synchronisation. Ytsim has made an excellent tutorial on ...
As Size43 has said, it is currently not possible to implement this efficiently, but this does not mean that it cannot be done.
My suggestion would be to write lo...
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