Sonic Network Land
Don't Forget - DEMO
Duke Nukem: Atomic Meltdown
has been a member since 2017-06-17 23:40:46.
Ytsim has not published any games.
: As size said, it's not possible efficiently, but that's through GameMaker. A good thing you could do is use PHP to upload the logged text to a database on a web host....
: If you use BDBs properly, and efficiently, you can make worlds as big as needed. You need to really practice with buffers before moving on to BDBs, then practice with...
: While logging would be a good built in feature, you can easily log stuff if you have a good understanding on php + mysql, you can make a website that inserts the spec...
: You'd need to make a custom chat system.
: really bad game, 0/10
: I dunno if you are still active here, but a good way to do it is store the values in the ini separated by commas or something like "value1,value2,value3,value4,value5...
: I dunno about the chat bubbles part, but for the login thing, you need a custom login screen, and to store the username and password in a text/ini file, like this
: Are playerIDs dynamic? Like do they change when you log off/back on? If they don't, can't I store the playerID's in a gameini, and loop through the gameini and send o...
: That's your movement code. Movement interpolation is what OTHER clients see, not yourself.
: Yes sir, I have found out how to do the world data saving, but what I need to do is sync the world object for only the first person in the world, and I need help with...
: use p2p messages
: Thanks a ton, looks much better now! I probably should have checked the documentation before posting though :/.
: Haha, yeah I just recently got into the p2p messaging system like yesterday, this was before I knew about that. Really neat system in all honesty.
: I didn't know that, thanks!
: Yep, it indeed works! One suggestion though, would it be possible to make an on screen ban message rather than an error message? It just looks really tacky :p
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