Fixed a caching issue that could prevent INI and variable data from transferring properly
Fixed an issue where the Y position of an object would sometimes not be synced properly when y > 510
Added support for the gms_protect methods to the (All) version of the extension. The functions can be used to hide values from tools like Cheat Engine, and can prevent basic memory scanning cheats.
GameINI data isn't being read live from in-game even when inside a step event. When relogging, the new GameINI data is read once, and then you have to relog again to do the same thing.