Instance sync not working in GM:Studio
Hey everyone,
There seems to be a bug in GM:Studio currently where any DLL call with more than 4 arguments will silently fail and return 0. This only affects instance sync, since the rest of the functions don't use more than 4 arguments. I've reported it to YYG, hopefully they fix it soon.
Reacties (3)
Laatste bericht op 9 May 2017
Size43
(Beheerder)
op
14 Jan 2017, 13:29:27
Update: this has been fixed in one of the early access versions of GM:Studio and will be coming to the stable and beta channels soon.
Is this included in all versions of gamemaker? Or only the last update?
Size43
(Beheerder)
op
10 Jan 2017, 14:46:31
Only the last (possibly the last few) updates. Older versions should still work.