Instance sync not working in GM:Studio

Hey everyone,

There seems to be a bug in GM:Studio currently where any DLL call with more than 4 arguments will silently fail and return 0. This only affects instance sync, since the rest of the functions don't use more than 4 arguments. I've reported it to YYG, hopefully they fix it soon.

Reacties (3)

Laatste bericht op 9 May 2017

Size43 (Beheerder) op 14 Jan 2017, 13:29:27
Update: this has been fixed in one of the early access versions of GM:Studio and will be coming to the stable and beta channels soon.
Shaddovv op 10 Jan 2017, 04:33:10
Is this included in all versions of gamemaker? Or only the last update?
Size43 (Beheerder) op 10 Jan 2017, 14:46:31
Only the last (possibly the last few) updates. Older versions should still work.