Undertale: Don't Forget
Undertale: Don't Forget [Classic]
Sonic Network World
Sonic Network Land
Konotsu Gunner (Public Alpha)
Auto Planet V2019
Build Fun online
has been a member since 2014-11-05 01:44:27.
Bluecore has not published any games.
: You will need to share your code if you want help. Try making sure you are able to get the tutorial above working before you try something on your own.
: gms_self_name doesn't take any arguments. It just returns the name of the user currently playing your game. If you want the names of the other players on the serve...
: Ah and fixed.
"The player_id variable is set after the create event, so you cannot use it in the create event." ~ Size43
So using gms_self_playerid(); in the creat...
: Okay so it seems gms_other_get keeps returning 0 when I use it, which happens to be the same sprite id as sprController. Time to find out why this happens.
: In my player object (objPlayer), I have this code in the create event.
[quote][code]WalkDown = sprCharaWalkDown;
WalkLeft = sprCharaWalkLeft;
WalkRight = sprCharaW...
: Here is another link for GM:S v1.4.9999
From the changelog website: https://store.y...
: Size43 you are doing god's work here. Thank you for continuing to update this amazing service.
: Thank you very much for the solution and it was my pleasure! Thanks to you, great things can be accomplished using Game Maker.
: Made a small mistake with the var name, fixed it but the same problem still happens.
PlayerCount = gms_other_count()
: I am trying to use this code to display on the title screen how many people are online playing my game however I seem to only get 0 no matter how many instances of...
: You saved me again! Thank you so much AMK! You rock!
: Sorry to bringing this thread up again, but I've just notice that when there are three people in the same room. One player gets two names layed on top of each othe...
: Thank you so much Amkgames for all of the help! You are a lifesaver.
: Sorry for the late reply, wasn't able to try this out until now.
Okay this code does work, however, using the draw event on obj_other_player makes the sprites for...
: I'm not actually sure how to use that piece of code. Where do I find the player_id? How do I know which player goes with which objectOtherPlayer? Can you write out...
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