Don't Forget - DEMO
Sonic Network Land
has been a member since 2012-05-26 11:45:59.
Size43 has not published any games.
: Are you maybe creating instances or something like that based on the data in the BDB? And if so, could that potentially create way too many?
The stored BDBs are sti...
: Can you provide a few of the BDB ids that cause these issues?
: Are you using instance sync at all?
: You can always just pull the coordinates from the extension directly by using gms_other_get(player_id, "x"), no need for separate variables there.
For other players...
: I know this is the off-topic board, but this is a bit too much off-topic -- almost bordering spam.
: As Jenraux noted, your best bet is to sum up all players in all sessions. That will only give you the number of players for a specific version of your game, but ther...
: Note that the YYC is currently not supported as an export.
A 30 second wait time sounds like the game is somehow not able to connect to the server on the first atte...
: I know you've already solved this, just wanted to add a quick note on this bit: "Is there a way of manually syncing just selected variables without syncing everythin...
: What GM:Studio version are you using?
: The rewrite will be compabile with GM8, GM8.1, GM:Studio 1.4.9999 and GM:Studio 2.
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: You can use
: Yup, if you hand over the instances when there's nobody else in the room, they will be re-assigned to the next player that joins the room. Which might be you again i...
: GM:Studio 2 is currently not supported.
The rewrite will support GM:Studio 2, but I have no plans to add support for GM:Studio in the current codebase of the extens...
: Make sure you've got nothing that could be destroying the object from the joining client. Destroys are synced both ways, so if the joining client destroys an instanc...
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