UT: Don't Forget (Old Demo)
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Sonic Network Land
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has been a member since 2012-05-26 11:45:59.
Size43 has not published any games.
: Alright, I'll add rewriting that to my todo list.
: Sounds like you're running into this same problem: https://gamemakerserver.com/en/docs/script/gms_p2p_send/#reply-5005
: If they belong to a player -- just use gms_self_set and gms_other_get in the step event.
: Are you using gms_protect at all?
If not, just comment out the entire for loop by putting /* and */ around it. That should fix the issue. Let me know if it works, t...
: Do you also see that 1-minute delay between the first and second show_debug_message you left in gms_protect_init? Or does that complete instantly with just two show_...
: That might just be because it has to print many things because of the show_debug_message calls you added.
If you remove them, and add one before the for, and one af...
: Sorry, I don't know. I don't have this bug.
It might be a combination of GM networking + something else, like your wifi or ISP which triggers the bug.
: The Windows version uses its own Dll for connecting to the server, while the all version uses GM:Studio's networking functions. It seems like GM:Studio's networking ...
: Alright, I'm out of ideas then.
The IP is correct, so the next thing that happens is the call to network_connect_raw. GM:Studio must then be printing "Not connected...
: Could you try the following?
Edit the *.gml file in the extension's folder, and search for "#define gms_connect". Then add a show message here:
var ip =...
: Thanks, fixed!
: Please stop spamming. This is your first and final warning: do not post your message more than once, and wait patiently for someone to respond.
There have been seve...
: It might be even easier to just edit the extension and add some show_message calls. If you open the *.gml file in the extension folder, and search for "#define gms_c...
: Are you using the default login screens?
If yes, could you try using the gms_login_* functions instead? So something like:
: Seems like your game somehow has trouble connecting to the server. Do you have any firewall / antivirus that might be blocking the connection for some reason?
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