Don't Forget - DEMO
Sonic Network Land
Squire's Story Online
has been a member since 2017-09-21 17:24:15.
: That depends on how often you read the GameINI x and y values.
: Please contact the developer of the game in which you were banned from.
: As far as I am aware, unless you sync the x and y from a GameINI, there is no way to do this.
: Sorry, I misread your thread. Try using the Windows version of the extension, or try updating your GM:Studio to a more up-to-date version.
: No problem! Let me know if you have any more issues.
: To add on, if you have already set the sprite of the obj_player using the build in GM:Studio systems, you do not need to put "sprite_index = s_player" in your code any...
: Are you using GM:Studio or GM8?
: OK, so image_index is for the frames in a sprite_sheet, so if you only have 1 frame in your player sprite_sheet, then it will just return false and not work.
If you h...
: You cannot sync a path, they will all run at different times depending on the speed of the client unless you use delta_time.
: When you put code like that into your obj_player, it should automatically work in the obj_other_player.
I would need to see your code to continue to debug the situati...
: I don't think that's the issue. The connection to the server isn't even valid until the the room in which your GMS object is located (usually in the initialise room).
: This code seems to be the issue. Why are you transferring the ownership of the instance to everyone else if you are the owner of it; that doesn't make sense.
I also have this issue, so I assume it is something to do with the extension loading in, but I could be wrong.
Size43 could give us more information on this when...
You can save your inventory data to a .ini file, given that you understand that this file can easily and intentionally be accessed and edited by the user in the f...
: Basic variables such as image_index and image_speed should automatically sync. Please could you show your code for this specific instance of events?
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