Usage: gms_other_get_string ( player_id, "variable" )


Returns the value saved in the given player's variable. If the variable doesn't exist, or the variable is a real, an empty string ("") is returned.

Replies (1)

Last message on 1 May 2016

rater193 on 1 May 2016, 02:32:59
I have a weird bug to report. When i use gms_self_set("SomeValue", "Some Random Text") and then use gms_other_get_string(player_id, "SomeValue") it returns what looks like corrupt, or miss-read string values.