***THIS MESSAGE WAS ORIGINALLY FROM "Getting Started" Sorry about the confusion!***
Hey Size43!
Is this a graphical glitch??? As when I try to draw text it appears black when I SPECIFFICLY set it to c_white!
The method I use is to draw SPRITE fonts not regular fonts so, at the Game Start event I put this:
[code]
global.font = font_add_sprite_ext(spr_spritefont,'!"'+"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~",1,-1)
[code/]
and then this at the draw event:
[code]
draw_set_font(global.font)
draw_text(view_xview[0],view_yview[0],message)
[code/]
Replies (3)
	
		
			
				
					Last message on 6 Jan 2017
				
				
					
				
			
		 
		
		
		
	
		
			
				
					Size43
					
					(Administrator)
					
					on
					6 Jan 2017, 10:00:57
				
				
					
				
			 
		 
		
			This does not seem to be a GameMaker Server issue, and as such I'm not able to help.
That said, make sure spr_spritefont has white letters, not black ones. 
I'll go ahead and remove your other post.
		
		
	 
	
	
		
			
				
					ziad87
					
					(Topicstarter)
					
					on
					6 Jan 2017, 11:06:43
				
				
					
				
			 
		 
		
			Thanks A LOT Size43 Anyways!
		 
		
	 
	
	
		
			
				
					ziad87
					
					(Topicstarter)
					
					on
					6 Jan 2017, 11:10:57
				
				
					
				
			 
		 
		
			I think I know why, When I call 
gms_init(obj_persistent)
It sets the color back to black! So maybe I should just call
draw_set_color(c_white)
again!
Thanks A lot again Size for this awesome plugin/extension!