Hi, I was wondering if it is possible for a sound to be played on all clients. What I currently have is a shotgun sound that is played when the player presses the left mouse button, but this sound is not played on other clients. Is it possible to synchronise this?
Replies (3)
	
		
			
				
					Last message on 28 Dec 2017
				
				
					
				
			
		 
		
		
		
	
		
			
				
					Pick
					
					on
					28 Dec 2017, 17:30:01
				
				
					
				
			 
		 
		
			Hi,
You should see (https://gamemakerserver.com/en/forum/board/4/view/333/) for more information about sound synchronisation. Ytsim has made an excellent tutorial on it.
		
		
	 
	
 
	
		
			
				
					Size43
					
					(Administrator)
					
					on
					30 Jun 2017, 11:12:53
				
				
					
				
			 
		 
		
			Also check out P2P messages, you could send a p2p message (which is not a chat message!) to all other players to indicate that they should play a sound. This should use less resources than using instance sync.
		
		
	 
	
 
	
		
			
				
					ziad87
					
					on
					20 Jun 2017, 18:59:09
				
				
					
				
			 
		 
		
			maybe you could summon a object that plays the sound, then sync that with gms_instance_sync