At first glance of the engine, everything is really nice and smooth, especially for top down RPG styled games. Once it comes to platformers however, everything is VERRYYYYY jumpy, my best guess is sensitive movement interpolation. Is there any way to fix this if that's the case, because it makes platformer games look bad from a players view on other players.
Replies (2)
Last message on 15 Dec 2017
Size43
(Administrator)
on
15 Dec 2017, 17:43:58
You can switch between interpolation modes using
gms_optimize_set_spc.
- spc_none - turns smoothing off completely
- spc_interpolate - interpolates between the last two received positions
- spc_smoothen - updates the position to 65% new, 35% old position each step. This is similar how Minecraft (used?) to handle player movemen.
- 9 - Default for the All version, and used to be the default for the Dll version
- 10 - Current default for the Dll version
Also make sure you're not applying any gravity to the other player objects. That'll make them jump all over the place.
Ytsim
(Topicstarter)
on
15 Dec 2017, 21:09:07
Thanks a ton, looks much better now! I probably should have checked the documentation before posting though :/.