SERVER ERROR:Maximum number of full instance sync-instances reached.
I keep getting that error even though im only syncing the clothes the player has :/...
Replies (2)
Last message on 21 Jul 2018
Walt
on
21 Jul 2018, 01:20:08
I don't recommend syncing it, just sync a variable and do it all client sided.
jdev
on
21 Jul 2018, 14:23:22
Hi,
I would not recommend syncing your clothing, especially seeing as your clothing syncing would need to be done in a step event which would sync a piece of clothing around (room_speed)/second. This will quickly use the allocated amount of is_full instances you can have synced at once. I believe the max for this is around 500, which would fill up in a few seconds with your solution.
I would recommend using PlayerINi's to store the last worn clothing item, and create a script that uses that variable in the INI and puts on the correct piece of clothing. This should automatically sync with the obj_other_player object anyway.