Size43
					
					(Administrator)
					
					on
					30 Sep 2018, 12:46:18
				
				
					
				
			 
		 
		
			Do you have any code in obj_bullet or in collision events with obj_bullet that might be destroying the instance?
		
		
	 
	
	
		
		
			Yeah i have it on player even. Sorry for the late response
(on collison with player)
		
		
	 
	
	
		
			
				
					Size43
					
					(Administrator)
					
					on
					21 Oct 2018, 16:50:39
				
				
					
				
			 
		 
		
			Wouldn't that just destroy the bullet as soon as you create it?
		
		
	 
	
  
  
 
	
		
		
			Also, if ur using gm 8 or 8.1, you should try to replace the && with and, that's how it works on those versions.
		
		
	 
	
	
		
			
				
					Size43
					
					(Administrator)
					
					on
					30 Sep 2018, 12:46:42
				
				
					
				
			 
		 
		
			Both && and "and" are valid.
		
		
	 
	
  
 
	
		
		
			Sorry, i cannot help, i am not familiar with the sync function, i have readed the documentation, and as far as i can see, there are four things to put on the brackets, and i don't know that much, but i think there are three of them. Also, do you know how do the achievement thingy works?
		
		
	 
	
	
		
		
			I mean, there has to be four arguments on the brackets abd you put three there, maybe the code is skipping the line, it happened to me one time. I might be wrong, because i am not familiar with the function we're talking about, but at least i tried to help xD
		
		
	 
	
	
		
		
			Try using gms_instance_sync(b, is_onetime);