How to properly disconnect players who lose their network connection?
I want to properly and safely remove the player from play if they suddenly lose their network connection. Maybe move them to a room that says they lost connection. I know there's "gms_info_isconnected ( )", but how do I use this? or is there another, simpler way to do it?
On top of this, is there a way to display (or I suppose draw) everyone's ping so that I know who's lagging?
Thank you in advance!
Last message on 8 Sep 2019