Maximum number of full sync with 14

Posted by asbg
Hi, i am new here. I am trying to make a simple game for my girl as anniversary gift. I just want fully synchronise one object that means maybe 50 instances and refreshing room. In the game both of us must drag and drop instances to somewhere. Here is question: i need full sync and i used gms_instance_sync in Step event. But i took "Maximum number of full instance sync-instances reached." error. There is only 14 instances. What is wrong with me?

Edit: I am using GMS.

Replies (9)

Last message on 4 Apr 2021

Size43 (Administrator) on 14 Feb 2021, 15:25:53
You only need to sync each instance once -- usually the right place to call gms_instance_sync is in the create event. You're likely pushing 14 'new' synced instances to the server each time the step event runs, which is why you're seeing that error.
NitrotheHedgehog on 6 Mar 2021, 10:40:38
Please help, i am constantly getting insulted by these following players: ImtheSIMPPLAYEROFMC, sassy12.
Size43 (Administrator) on 14 Mar 2021, 16:11:27
Please contact the developer or moderation of the game in which this is happening.
NitrotheHedgehog on 23 Mar 2021, 12:19:34
please remove my ban in utmv, the days of assigned ban is done.
NitrotheHedgehog on 23 Mar 2021, 12:24:05
i was just banned, for no apparent reason from df, please remove this.
NitrotheHedgehog on 23 Mar 2021, 12:28:59
if you fail to remove these bans, i will contact jerry.
NitrotheHedgehog on 23 Mar 2021, 12:35:45
im pretty sure that failing to removebans falls under the rule of: "failure to comply with ban procedure".
NitrotheHedgehog on 22 Mar 2021, 22:53:26
how can i do that?
Size43 (Administrator) on 4 Apr 2021, 16:33:55
I'm sure you can find some information on how to contact the developers on the game's page on this site.