Multiple player object sync problem.
When a client has more than one player object (obj_player) in the room it randomnly syncs one player instead of all of them.
I'm trying to do Local Multiplayer + Online Multiplayer, but the other local players don't sync is there a way to solve that?
also I think I will to need to know how to individually sync the other players variables can you help with this too?
Last message on 17 Jul 2021