Whenever I leave a room in-game that has synced instances inside of it, the game sometimes freezes. I tried to figure out the problem and found that it only happens with instances synced with is_full. I ran the game in debug mode and every time an is_full instance was created, it would give me a debug message saying "instance *instance id* does not exist". When the game crashes, it would spam this debug message.
I am using GMStudio 1.4.9999 and GameMakerServer 2.5
Note: The full synced instances work properly when they are created, it's just the crashing that is the problem
Last message on 16 Jul 2021