The server is sending corrupt data
In 1.8.6, I often get this error message in game and ignoring it isn't an option. It usually happens at the time when my friend logs into the game.
The error is: The server is sending corrupt data: The player that was supposed to login, is already logged in. (id = 15432, 19)
Hope you can fix this before NCFC starts as I don't want this to happen to the livestreamer when he's playing my game.
Replies (3)
Last message on 24 Jul 2015
Size43
(Administrator)
on
19 Jul 2015, 22:32:07
Just call
gms_debug_hide_errors()
at the beginning of your game and it will hide all non-fatal errors.
MagikGames
(Topicstarter)
on
20 Jul 2015, 03:54:49
Yeah my friend has put that in game_start but then instead of getting that error, I get disconnected from the server (every player freezes for me) then after 20 seconds the game freezes and leaks memory.
Size43
(Administrator)
on
24 Jul 2015, 14:53:40
You generally only get disconnected from the server when the client does not respond to pings. Please make sure you're not accidentally destroying/disabling the GMS object.
Did this work properly in one of the older versions? You could temporarily switch back to an older version.