Ajay
on
4 May 2015, 12:07:53
Need a new feature.
we are able to host image(Sprite) on gamemakerserver.com to it can download it from the server to our game and it can use it in Sprite in game like GMS INI.
Size43
(Administrator)
on
7 May 2015, 19:00:44
You could probably do this using the Binary Data Blobs.
HAAAY.
I'm using GMStudio version 1.99.51 Early Access.
When I tried to import the extension, it says "Extension package is not for this version of GameMaker"
When are you planning to support GMStudio version 1.99?
Size43
(Administrator)
on
9 Apr 2015, 11:59:47
Early Access versions are not supported because they have way too many bugs. Once the release reaches the beta channel I'll begin testing so that the release channel is always supported.
'kay then.
Luckily I still got the installation of the previous version.
Hi.I made an online game with this great extention in GM8.It has only one rooms and when someone logs in,he/she goes to that room(Like the main server).
Then someone creates a wall for example.The wall shows and interact with other people who logged before the wall was created but if someone logs in after that,The wall won't show or acts to that player.
Any way to fix that?
Size43
(Administrator)
on
3 Apr 2015, 11:58:52
If you sync the wall using the is_full flag, the instance will be sent when other players log in to the game.
Well where Should I put that(the code)?!
Size43
(Administrator)
on
5 Apr 2015, 18:46:26
The create event of the instance you want to sync will work fine ;)
Thank you but the is_full is constant.Can you give me the code?
also so there a way to send a massage to all players?(Not chat.Like a new massage that pop up in the main menu by me)
Size43
(Administrator)
on
6 Apr 2015, 11:25:55
As for your second point, you could use either the GameINI or P2P messages depending on what you want to do. GameINIs would work fine for MOTD-like things.
gms_instance_sync(id, is_full) in create event.
For some weird reason, I am having trouble with chatboxes in this version. I am not sure if this happens for everyone, but I have 2 issues that prevent me from implementing it properly:
-The chatbox can't be shown on top, even if I set it to be that way (in DND)
-Messages won't appear, and I can't see what I'm typing, either
Is there a fix or a workaround for this? I am not sure if custom chatboxes are possible, but I am willing to use them as long as it fixes the issues. You can probably see why this is a problem for me, since chatting is basically impossible.
Thanks for taking the time to read this, and I hope you can fix my problem!
Somehow, these problems went away when reinstalling the extension in Game Maker 8.1, so please ignore my message (you can delete it if you wish).
I also want to say that you're doing a great job on Game Maker Server, adding multiplayer to your game simply can't be easier! Thanks a lot for making this possible!
Size43
(Administrator)
on
28 Mar 2015, 13:47:05
Glad it's all working :)
Do we need to set room speed to 60 for all rooms D: ?
Size43
(Administrator)
on
24 Mar 2015, 14:50:51
You don't need to, but the built-in screens (and your game) will look more fluent.
Is it possible to hide register button from login menu in game? If not so please can you make it possible and thanks you a lot because you used your money to help us :) thanks i will sure donate you when i will get money :D
Size43
(Administrator)
on
23 Mar 2015, 19:57:08
Yes, this is possible. You can edit the entire UI. Please see
Custom screens.
To remove the register button, call gms_show_replace with these lines removed:
<button
name[login.register]
style[button, backgrounds.highlight, border]
hover[backgrounds.hover]
unhover[backgrounds.highlight]>@txt_register</button>
Thanks :D so we can make custom login menu too?
Size43
(Administrator)
on
24 Mar 2015, 14:50:11
Correct. The entire set of login, registration, highscore, etc.. screens is completely customizable. You can change anything ranging from colors to the layout and animations.