Hi, im making a game and im testing GMS and would be good to have more detailed info about .. im facing an issue with keyboard thing..
how to make it appear when clicking on text box? tried in many ways and nothing.. so i just headed back to the normal.. which isnt useful at all
keyboard appear right way the login screen and if i click to hide theres no way to make it back.. and i would like to have the kb appearing only after clicking on text boxes..
thanks in advance and congratz for the amazing service.. im getting to many problems than happy moments trying to use GMS instead making my on server and running in some virtual machine.. but i'm giving a try.. im sure some problems that im having is cuz im not a pro.. but would be very good to have more detailed info, maybe youtube videos as tutorials..
I finally got an emulator running. It seems like there is an issue where the Android runner connects, waits a number of seconds, and then returns the socket is not connected. Before I start reporting a bug I want to make sure this is happening on actual Android devices as well.
If you add this piece of code below the gms_settings call, what does it say?:
I get a native Android dialog window with the header containing the number 0 (zero) aligned to left and a single button labelled "OK". If i press the OK button, the room changes and i get the login window.
I pasted the code in GMS object's create event, right after gms_settings.
YYG support has told me that this is fixed in the latest GM:Studio release, but I haven't had time to verify this myself. There have also been some fixes to the keyboard in 1.8.4. Please let me know if it's working correctly.