one more question size43 , ive made an enemy object sync as is_extended, i dont know if it is normal that once the master player created the enemy(is_extended) the other player who join in the game after the creation of the enemy is not seeing the enemy that created by the master player? but the enemy is exist on the master player client, while the next client who joined in the game is not? is there possible fix here?
For instances synced with is_extended, only the create and destroy events are synced. The instances aren't tracked on the server, which means they cannot be sent to new players that join after the instance is created. If you want full synchronization, you should sync instances using is_full.