Hello!. Im experiencing some troubles about the android release, 'cuz when i launch the game in android the made with game maker studio's splash screen is in the game for about 5 -10 minutos, and this just happens when an object have the gms_init
Replies (5)
Last message on 29 Dec 2018
Size43
(Administrator)
on
15 Dec 2018, 19:13:15
I don't believe I get this issue when I export for Android, so that makes debugging quite difficult.
If you've got some time, open the gms_connect script and add show_debug_messages all over the script, then run your game and look at the console output to see which lines take the most time.
Using that information I should be able to develop a fix.
jdev
on
29 Dec 2018, 02:55:31
I will do some debugging when I have time and I will relay the information I get as a comment on this thread.
jdev
on
8 Dec 2018, 17:37:29
Hi,
I also have this issue, so I assume it is something to do with the extension loading in, but I could be wrong.
Size43 could give us more information on this when he replies to this thread when he is available.
Sustitos
(Topicstarter)
on
8 Dec 2018, 20:25:33
It maybe makes many requests to this server and that doesnt dissappear until the answer is getted
jdev
on
9 Dec 2018, 01:56:14
I don't think that's the issue. The connection to the server isn't even valid until the the room in which your GMS object is located (usually in the initialise room).
The more probable cause is something to do with the extension itself, although I cannot pinpoint the exact fault or location in which the issue is originating from, but it's most definitely from the extension.