Instance sync not working in GM:Studio

Hey everyone,

There seems to be a bug in GM:Studio currently where any DLL call with more than 4 arguments will silently fail and return 0. This only affects instance sync, since the rest of the functions don't use more than 4 arguments. I've reported it to YYG, hopefully they fix it soon.

Replies (9)

Last message on 9 May 2017

Star_Brand on 3 Feb 2017, 06:26:53
Are they working now ? :)
Size43 (Administrator) on 5 Feb 2017, 14:07:03
I haven't seen a GameMaker: Studio update since reporting this, so I don't think it's been pushed to the stable / beta branch yet.
Dublann on 31 Jan 2017, 15:09:03
Hi Size!

Is there any new about this issue?
Size43 (Administrator) on 1 Feb 2017, 15:57:36
Hey,

Your issue is very specific, and I'm not able to reproduce it. If the session ID is 0, you should not be able to have logged in succesfully at all.

To be honest, I'm out of ideas. I don't know what's going wrong.
Dublann on 1 Feb 2017, 20:05:20
While I can keep logged, its ok! :)

But, regarding the sync instances, are the issues that the server was having solved?
Size43 (Administrator) on 5 Feb 2017, 14:06:58
I haven't seen a GameMaker: Studio update since reporting this, so I don't think it's been pushed to the stable / beta branch yet.
Dublann on 7 Feb 2017, 09:14:21
To push them, if you describe me the error, I can write them about the same issue. It can give some more pressure.
Size43 (Administrator) on 9 May 2017, 12:46:09
Hey,

I recently mailed YoYoGames to ask about the timeline for this. This is the response I got:

"Unfortunately I cannot give an ETA of it going to Stable/Beta.

If it is very important, why don't you try using the Early Access version where it is fixed."

Seems like YoYoGames doesn't really care about GM:Studio1 anymore.
Size43 (Administrator) on 16 Feb 2017, 16:07:31
It's already fixed in Early Access, it just needs to be moved to beta/stable which they probably only do when they don't have any major bugs in the EA release.